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This new soundtrack for Rocket League was predominantly electronic dance music (EDM), inspired by early-mid 2000s progressive house artists such as ATB, deadmau5, and Kaskade. Ault never intended for the music to be used in a game soundtrack when creating them, though he and the developers felt comfortable with the tracks, and deemed that they "embodied the spirit of the game." For Ault, the diverse "playlist" feel of the soundtrack helped achieve his goal of a "big budget" sound for the game. The most popular music among the game's team were a number of Ault's personal tracks worked on before he arrived at Psyonix, including "Flying Forever", which was a 2011 collaboration with vocalist Morgan Perry. As a solution, Ault created an in-game playlist consisting of a large number of tracks created by Ault and other members of the staff. Īs development on the game progressed, the team felt that the single track used for the menu had become stale. For the game's menu music, Ault and the developers constantly cycled through inspirations from the "brassy, regal" sound of SportsCenter and Monday Night Football to Nintendo 64 games, among other genres such as heavy rock and thrash punk.
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Without the financial resources to license popular music, the idea of sounding "big budget", à la EA Sports titles, was a goal highlighted by Ault. When Ault began work on Rocket League in 2013, it marked a departure from six years of dark fantasy games a change that Ault welcomed as he transitioned from "gory-type setting" to "cars, boosts, and mechanical sounds." Ault oversaw the production of both the game's sound design and music, with an adaptive creative process in which he consistently sought to improve upon ideas, reiterating on various components of the game's audio before settling on a final version. Ault began work at the studio as the lead sound designer on the gothic fantasy game Nosgoth, Psyonix's last project before Rocket League. Ault was hired by Psyonix in 2011 to lead the studio's new audio department, after having fulfilled a similar role as a contractor for inXile Entertainment during development of the dark fantasy game Hunted: The Demon's Forge.
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The original soundtrack to Rocket League was composed and produced by Psyonix audio director Mike Ault and his band Hollywood Principle, an EDM troupe started in 2013 by Ault with producer Elliott Sencan and vocalist Kayla Hope. Problems playing these files? See media help. The final version of the main theme of Rocket League, sporting hallmarks of the electronic dance music genre In 2017, Canadian EDM label Monstercat partnered with Psyonix and began to feature its artists, and their music, in Rocket League, with multiple volumes featuring the music being released by the label. Ault credits the success of the soundtrack to the appeal of the EDM genre to the game's player base. Positive feedback from players, in addition to Ault's vision of a "big budget" playlist sound emulating Triple-A sports games such as the EA Sports titles, inspired him and the team to feature independent artists to be included in Rocket League 's soundtrack. What followed was an EDM soundtrack inspired by early-to-mid 2000s progressive house music that Ault and Psyonix felt "embodied the spirit of the game." When in-game, the music is controlled using the playlist system "Rocket League Radio". Ault, having experimented with different genres, used personal projects unrelated to Rocket League as a base for the soundtrack. The original soundtrack was produced by Ault and his band Hollywood Principle.
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It currently features music from 45 different artists, and has spawned a discography of four albums and four extended plays.
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The music of Rocket League, a vehicular soccer video game developed and published by Psyonix, is a compilation of electronic dance music (EDM) produced and curated by Psyonix audio director Mike Ault.